The sand clung to everything. Boots sank into the soft earth as waves crashed against the shore, men scrambling forward under the weight of packs and rifles. In the distance, the crack of rifles and the low thump of artillery echoed across the peninsula. This was the Gallipoli landing, reimagined not in grainy archive footage but in the precise, unforgiving mechanics of a first-person shooter.
On 17 July, BlackMill Games announced that its new title, Gallipoli, will launch on 20 August. The delay from an earlier target allows the team additional time for final improvements, ensuring the game meets expectations for all players from day one, as Games Press reported. Developed on the Unity engine, the project continues the studio's commitment to the First World War, following Verdun, Tannenberg and Isonzo with the same emphasis on squad-based multiplayer grounded in specific historical theatres.
A new front in a respected series
Where previous entries captured the frozen trenches of the Western Front, the vast spaces of the Eastern Front and the harsh terrain of the Alps, Gallipoli turns to the Ottoman campaigns. Players will experience the beach assaults at Anzac Cove, the fighting at Cape Helles and the struggles around Kut Al Amara in Mesopotamia. The game recreates these moments through 25 versus 25 squad-based objective battles, offering 10 historical classes and more than 50 authentic weapons and equipment items.
Combat stresses realism. One-shot kills, weighty weapon handling and careful attention to period detail define the experience. Bots fill public matches, while classes such as Officer, Heavy Machine Gunner, Sniper and Stretcher Bearer give structure to each engagement. Uniforms can be customised within historical bounds, and the audio delivers full English voice work with subtitles for other languages. Adjustable difficulty and partial controller support broaden access without diluting the core intent.
The game is the latest entry in the WW1 Game Series that previously released Verdun, Tannenberg and Isonzo.
At launch the title will cost £24.99, with a 25 percent discount available in the opening period. It arrives on PC, PlayStation 5 and Xbox Series X/S with full crossplay, allowing friends on different platforms to fight together in the same battles. This technical foundation builds on the series' track record of creating persistent online communities drawn to accurate depictions of the conflict rather than abstracted or modernised reinterpretations.
Connecting players to heritage
These games do something quiet but necessary. They invite players to inhabit moments of extraordinary pressure, where decisions about covering fire, medical aid or flanking carried real weight. The Gallipoli campaign, with its mix of bold planning and harsh realities, tested the resilience of British, Dominion and allied forces in ways that still resonate. By focusing on primary contexts, the series sidesteps the tendency in some quarters to overlay contemporary judgements on events that demanded courage under fire.